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MediaPhile

Development | Design

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Quality Assurance Tester

  • Identified usability anomalies in upcoming video games, evaluated products for content guidelines, and documented testing phases.

  • Continued active involvement with identifying and tracking product bugs using in-house defect management system.

  • Knowledgeable in various QA methodologies and SDLC. Black box, white box, regression testing.

  • Communicated with development and management team during dev cycle and kept everyone up to date on testing progress.

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